... in a parallel dimension with two moons ...
Given the amount of time I've already put into this model, ain't no way I'm not using it for some more renders. Of course, here I am again putting more change hours into it as well. With the bulk of the UV work already done, I figured it was time to get it closer to proper form, ie closer to less conservative Sigma Models versus their DOA5 counter parts. Since 3dsmax is easier to use for some mods, I imported into that and then dumped it back into Blender, BUT that meant merging and separating groups again.
Thankfully, not as much of a time strain, but still....
I started playing with some of the update sub surface scattering properties in 2.69 and I also fixed one of the specular maps I was using. Beyond that no new details on the model. Enjoy!
Posed in XNALara
Rendered in Blender 2.69 (Cycles)
Resolution: 1920 x 1440 @ 150%
- Download for full resolution
2 Hr. 24 Min. Render Time
Rachel (Fiend, Sigma Mod)
- from Dead or Alive 5 Ultimate
XNALara - Dusan
Extraction & Conversion - Protocol X27
Dead or Alive 5 Ultimate & Rachel - Tecmo Koei & Team Ninja
This is a fan art. No copyright infringement intended.